Wow. Was that really just one month? It feels like it was a small eternity! So, I ran a Kickstarter over the past month that garnered 840 backers pledging over $18,000, but we ultimately fell a little shy of the $25,500 goal.
On top of all that Kickstarter stuff, I was also still working on the game over the past few weeks (in part to show backers that I’m quick and responsive to criticism, and in part to help maintain my sanity). Here’s the list of things I accomplished over the past month:
- I released an alpha demo with a short tutorial fight, followed by two full-scale battles. WINDOWS | MAC / LINUX
- An acquaintance, Jared Wheeler, was kind enough to write an algorithm for generating point lights on the battlefields. I integrated his work into the game, and you can see the results for yourself in the screenshot above. Point lights, like everything else, are now defined in a battle’s XML file, so they’re super easy to add to your own battles.
- I added the manual.
There you have it, folks. On top of all this, a friend is helping me redesign telepath-nana.com so it looks nicer and more professional. Expect to see the redesign coming soon!